


Object names: The X-Plane obj files are really a destination-only format. The hierarchy is object-level only, you can’t drill down to surfaces and vertices. You need to be in Object selection mode to be able to select individual objects and Tools->Object-properties will only be active when a single object is selected. It looks like you’ve worked out how selection functions. when the contents become larger than the window. The scrollbar on the Hierarchy appears only when needed, i.e. Providing documentation for Blender users is an interesting concept. If the names are auto-assigned during import, an auto-naming system like poly_30surf_90vert_material3 would be much friendlier.

ac file and export to obj8 (xplane) format, and use the name to organize your own modelling work (Cessna_Fusellage_Side_Spar_1_of_8)? ONe question I have is how are the object names/data related to the obj file and are they exported again, and thus they matter when exporting to obj, or only the data area of the object/name data important, that is, could you save your work in an. One probable good idea is to get the original model (in whatever program the original XPlane author was using before they exported to obj8). To select individual objects, switch to Object -select mode (using the main AC3D control panel)." In Group- select mode, for example, it is only possible to select top-level groups. This selection is sensitive to the current select mode being used. "Clicking on one of the items in the list can select or unselect objects.
#Ac3d tutorials manual#
I must admit the program has me lost and the manual is no help on this.
#Ac3d tutorials plus#
obj file is text vertices in this form plus some uv map data, and animation data at the end. This was probably something due to the workflow of the person who had the original airplane model, which I do not know about. For reasons that make no sense to me, every single object is named 'ANIMATION' with data 'animated=1', or named POLY_OS=0 HARD= BLEND=yes with data similar to it. Not only is this a super old school way of UV mapping (with no previews on my model), I need a second program to render me a preview with the texture in it? Very odd.Ħ. Clicking a surface or poly with the texture co-ordinate editor window open, does not show me where the texture is mapped. I can't see any find feature.Suppose I want to find bits of a model that use bits of a texture, or somehow, want to find among 10k unnamed objects/groups, the particular one I want. The lack of docking and of docked hierarch or object inspectors is really quite shocking to me.ĥ. Serious apps started using docking even in the late 1990s. You can't dock the object properties or the hierarchy to the main window.
#Ac3d tutorials update#
Selecting an item inside the group does not update the Object properties.Ĥ. The hierarchy view that doesn't scroll and doesn't even have a visible scroll bar seems useful for a 4 poly drawing of a flower pot, but not for the 20k poly world of airplane models.ģ. So the hiearchy doesn't let me see the polys, textures, or anything. I see a world, group, and poly level only. There are selection modes (group, object, surface etc) but the hierarchy model does not show the surfaces on a poly. The selection mode does some odd things that I don't understand that don't seem to be covered in the manual.Ģ. There's no scroll bar in the hierarchy view, the hierarchy does not scroll to where the selected group or object is, no way is provided to sync the content of the hierarchy view to the selected objects, verticies, polys in the model views. Open a large airplane (XPlane) obj8 format file, and it imports, which is something you can't say about Blender, but then open the Hierarchy and Object properties. My biggest complaint so far is with the hiearchy and object properties.ġ. However, on the other hand AC3D is a very old-school 3d drawing program that reminds me of using maya 1.0 circa 1998.Ī bit of an orientation for people who have at least used Blender would be useful, as would a tutorial on how this program differs from other programs. Right now most XPlane users wanting to make airplanes or scenery are told to use Blender, but it seems Ac3d has a historical track record of heavy use in XPlane and unlike blender it seems Ac3d has round-trip obj8 format read/write, whereas Blender has only a one way (export) and an experimental import that doesn't quite work at all.
